
Migiri - 2026
Migiri´s purpose is to help people with porn adiction to travel a recovery journey to strengthen bonds with themselves and their loved ones.
During our collaboration period I helped them create the shape of a gamified system.
Game Designer
I diagnosed some systemic game design areas to improve in Migiri's streak-based progression and reframed it as a feedback loop problem. Then, I proposed a multi-layered progression system separating persistent progress, state modifiers and environmental feedback, each with a distinct mechanical purpose.
Translated psychological recovery concepts into concrete game mechanics, including a variety-rewarding points system designed to prevent repetitive farming.
Project Manager
Applied Lean Startup methodology to structure the engagement through testable hypotheses before committing to technical solutions, prioritizing by impact and feasibility.
I also defined clear contractual deliverables aligned with the client's product goals, including a Mini GDD, core loop diagram, and MVP structure.